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Resume

SOFTWARE PROFICIENCIES

  • 3D Studio Max

  • Zbrush

  • Autodesk Maya

  • Substance Painter

  • Adobe Photoshop

  • Marvelous Designer

  • Adobe After Effects

  • Adobe Illustrator

  • Microsoft Office

  • Jira

  • FTrack

  • Trello

  • Slack

  • Asana

ADVANCED SKILLS

  • 3D Modeling

  • Character Posing

  • Texturing

  • Prop Modeling

  • Lighting

  • Rendering

  • Sculpting

  • Topology

  • UV Mapping

 

PROFESSIONAL EXPERIENCE

Assistant Professor of Animation
University of North Carolina - Greensboro - August 2025 - Present
  • Taught introductory and advanced courses in 3d modeling and animation.
    Develop and update course syllabi based on industry trends and advancements in digital
    technology.
    Fostered partnerships with faculty to create interdisciplinary projects, enriching the learning
    experience and promoting teamwork among students.
    Engaged students through interactive teaching methods, cultivating a vibrant classroom
    environment that encouraged participation and curiosity.

Character Modeling Supervisor
The Other Side Short Film - April 2024 - Present
  • Pioneered advanced character modeling techniques, elevating visual storytelling and achieving
    substantial improvements in animation quality.
    Orchestrated a team of modelers and animators, ensuring seamless integration of character
    assets and fostering a dynamic creative environment.
    Pivotal in character development for 'The Other Side' Pixar Co-Op film
    Rendered concept art into accurate 3D models

Adjunct Professor

Florida International University, North Miami — Aug, 2023 - Present

  • Develop and deliver engaging and interactive lectures and presentations to students

  • Contribute to the development of new courses and curriculum based on emerging trends in the field

  • Provide mentorship and guidance to students outside of the classroom to support their academic and personal growth

Assistant Professor

Miami Dade College, Miami — 2022 - June 2025

  • Develop and deliver engaging and interactive course content to ensure student engagement and success in the subject matter.

  • Collaborate with other instructors and departments to develop innovative teaching methods and materials to enhance student learning experiences.

  • Provide constructive feedback and guidance to students to support their learning and growth in the subject matter.  

Adjunct Instructor

Southern New Hampshire University — 2022 - Present

  • Develop and deliver engaging and interactive course content to ensure student engagement and success in the subject matter.

  • Collaborate with other instructors and departments to develop innovative teaching methods and materials to enhance student learning experiences.

  • Provide constructive feedback and guidance to students to support their learning and growth in the subject matter.

Art Director

Gabb Global

2021                                                                              

  • Visually designed character to be modeled for the 3D art team.  

  • Modeled, retopologized, and textured game-ready characters for the Unity engine.  

  • Directed and managed the art team to meet deadlines for the app.  

 

3D Art Adjunct Instructor

Miami International University of Art and Design

2021 - 2023                                                                             

  • Contributed to the educational goals of the school under related directions.  

  • Evaluated and selected appropriated materials in support of the curriculum. 

  • Instructed students in a variety of art and media using digital and traditional methods. 

Demo Crew  

Ubisoft

2018 - 2021                                                                               

  • Play tested current and upcoming games for the Ubisoft team. 

  • Created user experiences with fellow gamers, reviewers, and testers.  

3D Modeling Software Technician

 

Anatomage, Inc., San Jose, CA 

10/2018-11/2019                                                                                    

  • Worked on solo, and team collaborative projects to meet specific deadlines.

  • Created highly detailed muscle, nerve, and bone structures of human and animal anatomy for the Anatomage Table. 

  • Created hard surface meshes for the engineering team to be mass-produced for surgical equipment.

 

3D Character/Environment/Prop Artist

The Cozen - MFA Character Modeling Thesis

The Academy of Art University, San Francisco, CA.     

2016-2018                                         

  •  Collaborated with a visual concept artist to design the unique character designs.

  •  Produced low poly characters, props, and environments.

  •  Created clean UV’s, textures, lighting, and renders for a polished demo reel. 

Sculptor

Ecorche Study  

2015-2015

The Academy of Art University, San Francisco, CA.                                                ·      

  • Studied and created a sculpt of the muscle and bone system.

 

Apprentice Modeler

CadRender, Wilmington DE 

7/2014-11/2014                                                                                           

  • Worked within a production pipeline to accomplish fully rendered pieces. 

  • Collaboration with interior designers as a critical success factor to bringing designs into a three-dimensional realm.

 

LEADERSHIP EXPERIENCE

Banquet Captain

Fitler Club, Philadelphia, PA. 

2/2020-11/2020                                                                                      

  • Organized a team of servers to meet the client deadlines for event timelines. 

  • Accommodate client specifications based on floor plans, food menus, and A/V equipment.

Food and Beverage Captain

Saint Francis Yacht Club, San Francisco, CA. 

4/2015-5/2018                                                             

  • Organized a team of servers to meet the client deadlines for event timelines. 

  • Accommodate client specifications based on floor plans, food menus, and A/V equipment.

 

Masquerade Volunteer Coordinator

AnimeNEXT, Secaucus, NJ.   

6/2004- 6/2013                                                                                 

  • Organized the dance, entertainment and masquerade ball events ·      

  • Directed the Cosplay events throughout the course of a year.

  

 

EDUCATION

  

Art Institute of Philadelphia-Philadelphia, PA                        

March 2014                                                                                

Bachelor of Arts                                                                         

Media Arts and Animation: 3D Environment Modeling

   

Academy of Art University-San Francisco, CA

May 2018

Master of Fine Arts

Visual Effects and Animation: 3D Character Modeling

       

Academy of Art University-San Francisco, CA

December 2019

Master of Arts

Game Development

Academy of Art University-San Francisco, CA

May 2023

Master of Arts

Visual Development

COURSES TAUGHT

Miami Dade College

Game Systems Design 

Intro to Game Development

Animation Studio 1 (Capstone)

Animation Studio 2 (Capstone)

Animation Studio 3 (Capstone)

Digital Art and Design

3D Modeling

Texture & Materials

Game Studio 1 (Capstone)

Game Studio 2 (Capstone)

Character Design

Narrative Storytelling

 

Miami International University of Art and Design

Pre-Production Team

Production Team

Game Animation

Level Design

Computer Concepts

Image Manipulation

Materials and Lighting

Game Prototyping

3D Modeling

Character Modeling

Florida International University

3d Content Creation

Animation Media Lab 1

Animation Workshop 1

Game Media Lab 1

Game Workshop 1

Game Workshop 2

Southern New Hampshire University

Character Design

Intro to Digital Sculpting

Game Art & Develop Capstone

Creature Design

Awards

             

Awards Award winner for the 2022 Clinton Global Initiative
Runner Up Award winner for the 2022 Black Ambition

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© 2021 by Sandra Andrade.  

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